Goal of the game
Build each of the twelve foundations to its target — top row 2 → 5 → 8 → J, middle row 3 → 6 → 9 → Q, bottom row 4 → 7 → 10 → K. All foundations build up by suit in steps of three. The game is won when every foundation has reached its Jack, Queen, or King respectively, exhausting the deck.
Setup
Shuffle a standard 52-card deck. Deal 24 cards face-up into three rows of eight slots — the parade. As 2s, 3s, and 4s appear in the deal they move into their correct row (top row for 2s, middle for 3s, bottom for 4s); other ranks sit in their dealt slot for now. The remaining 28 cards form the stock pile. The top of the stock is always face-up and immediately playable.
Правила Royal Parade
- Две колоды: три ряда фундаментов начинаются с 2, 3 и 4 - каждый по 8 карт с шагом 3.
- Тузы в игре не используются, они кладутся в колонки.
- В колонках строят по убыванию в той же масти.
- Из колоды берётся по одной карте; возможно до трёх проходов.
- Цель - заполнить все три ряда фундаментов.
Win and loss conditions
You win when all twelve foundations have built up to Jack, Queen, or King for their row and no cards remain in the stock or parade. You lose when the stock is exhausted, both redeals are spent, and no legal move advances any foundation. Solitaire Royal's undo lets you backtrack costly choices; you can also restart the deal or shuffle a new one. Deals are randomly shuffled and guaranteed solvable.
Стратегия и советы
- В начале игры найдите 2, 3 и 4 - они критичны.
- Грамотно управляйте Тузами, чтобы они не блокировали колонки.
- Используйте три прохода через колоду стратегически.
Royal Parade traces back to 19th-century European patience compilations, where it appeared under the names Hussars (English military theme) and Financier (French). The stepped-foundation mechanic — building in increments of three rather than one — was unusual enough that the game survived multiple regional renaming waves. It became one of the standard mid-difficulty patiences in mid-20th-century English and French solitaire anthologies, and remains popular today as a spatial-planning alternative to the Ace-to-King grind of Klondike.