Baker's Game nasıl oynanır
Amaç - Move all the cards to the Foundation
Decks
- A standard deck (52 cards)
Redeals
- No
Foundation
- Built up by suit from Ace to King
- The top card of each pile is available for move
Tableau
- Built down by suit
- The top card of each pile is available for move
- Group of cards in the proper sequence can be moved so long as there are enough empty Cell+Tableau piles available
- An empty pile can be filled with any card or correctly ranked pile
Cell
- Can contain 1 card
- The top card of each pile is available for move
Strateji ve İpuçları
- Plan backwards from the goal. Spot your Aces and Twos, then trace the path to liberate them before touching anything else — every move that brings an Ace closer to the foundation pays off.
- Treat free cells as savings, not pockets. Each parked card is one less you'll have to move later, but an occupied cell is also a card that no longer participates in the tableau. Avoid filling all four cells in the same turn or you'll lose all group-move capacity.
- Protect empty columns like assets. An empty column doubles your moving capacity and acts as a swap space for long sequences. Only fill it with a King as a last resort — and only with a King that opens a playable suite.
- Before promoting a card to its foundation, check whether a lower opposite-colour card might still need it as a bridge. Promoting too early — especially 5s, 6s, and 7s — can dead-end the late game by stripping a key support.
- If a classic deal stumps you, try the Relax variants (Eight Off Relaxed, Seahaven Towers Relaxed): looser group-move rules that rebuild confidence before returning to standard FreeCell.
Köken ve tarihçe
Described in print by C.L. Baker, FreeCell's intellectual ancestor. Paul Alfille relaxed the suit constraint in Baker's Game to invent FreeCell.