Goal of the game
Move all 104 cards (two complete decks) onto the eight foundations by suit. Four foundations build up from Ace to King; four foundations build down from King to Ace. The game is won when the up-built and down-built foundations of the same suit meet in the middle — typically with a 7 or 8 as the final card placed.
Setup
Shuffle two standard 52-card decks together (104 cards). Place one Ace and one King of each suit as the eight foundation piles in the centre — four Aces below, four Kings above (or vice versa, layout varies). Deal the remaining 96 cards into 16 reserve piles of 6 cards each, arranged in a crescent (half-moon) around the foundations. Only the top card of each reserve pile is in play.
Crescent kuralları
- İki deste (104 kart): 16 grup × 6 kart hilal biçiminde, ortada 8 temel.
- 4 temel As'tan Kral'a, 4 temel Kral'dan As'a.
- Her grubun yalnızca üst kartı taşınabilir.
- Grup içinde aynı renkte sıralı kartlar üst üste konabilir.
- Sınırlı sayıda yeniden dağıtım hakkı (genellikle 3).
Win and loss conditions
You win when both halves of every suit's foundations have built towards each other and exhausted all cards — typically meeting at the 7 and 8 of each suit. You lose when no legal moves remain and all redeals have been used. The Solitaire Royal undo button lets you rewind costly moves; you can also restart the deal or shuffle a new one. Deals are randomly shuffled and tuned to be solvable.
Strateji ve İpuçları
- Her iki yöndeki temelleri eş zamanlı takip edin, dengeli ilerleyin.
- Yeniden dağıtım hakkını yalnızca en çıkmaz durumlarda kullanın.
- Her gruptan açılabilecek kartları analiz edip önceliklendirin.
Crescent's distinctive half-moon layout dates to late-19th-century European patience books, where its decorative geometry was as much the point as the gameplay. The bidirectional foundations and three-redeal mechanic were standardised in mid-20th-century English solitaire collections, and the game has remained a fan favourite among two-deck enthusiasts for the unusual rhythm — building towards the middle rather than racing from Ace to King in one direction.