Goal of the game
Move all 104 cards (two complete decks) onto the eight foundations by suit. Four foundations build up from Ace to King; four foundations build down from King to Ace. The game is won when the up-built and down-built foundations of the same suit meet in the middle — typically with a 7 or 8 as the final card placed.
Setup
Shuffle two standard 52-card decks together (104 cards). Place one Ace and one King of each suit as the eight foundation piles in the centre — four Aces below, four Kings above (or vice versa, layout varies). Deal the remaining 96 cards into 16 reserve piles of 6 cards each, arranged in a crescent (half-moon) around the foundations. Only the top card of each reserve pile is in play.
Luật chơi Crescent
- Đặt 4 Át và 4 K làm foundation.
- Chia 16 cọc dự trữ mỗi cọc 6 cây xếp thành cung trăng.
- Xây foundation tăng dần từ Át và giảm dần từ K, theo chất.
- Di chuyển từng cây giữa các cọc dự trữ theo chất, hai chiều.
- Ba lần chia lại: mỗi lần xoay cây dưới đáy mỗi cọc lên đỉnh.
Win and loss conditions
You win when both halves of every suit's foundations have built towards each other and exhausted all cards — typically meeting at the 7 and 8 of each suit. You lose when no legal moves remain and all redeals have been used. The Solitaire Royal undo button lets you rewind costly moves; you can also restart the deal or shuffle a new one. Deals are randomly shuffled and tuned to be solvable.
Chiến thuật & mẹo
- Tận dụng xây hai chiều - đôi khi đẩy ngược một cây xuống foundation giảm dần lại mở đúng cọc.
- Đặt thời điểm chia lại hợp lý: mỗi lần đảo cây dưới đáy lên đỉnh, thay đổi bàn rất mạnh.
- Relaxed cho thêm chia lại - dùng để học.
Crescent's distinctive half-moon layout dates to late-19th-century European patience books, where its decorative geometry was as much the point as the gameplay. The bidirectional foundations and three-redeal mechanic were standardised in mid-20th-century English solitaire collections, and the game has remained a fan favourite among two-deck enthusiasts for the unusual rhythm — building towards the middle rather than racing from Ace to King in one direction.